You can still help us find bugs/issues by reporting them into our bugtracker, but keep in mind that the team's focus is currently on KSP2 development, so bug fixing for the original game has slowed down significantly. Learn more in the Drifting Along KSP DevBlog. * Add UpgradePipeline support for PartModule renaming. Note: The drift issue can only be corrected when the rotating docking ports are set to locked mode. Players can now quicksave/reload or timewarp to reset part placement. * Improved rotating docking ports drift when rotating docking ports are left locked. Note: The drift issue can only be corrected when the robotic parts are set to locked mode. * Improved robotic parts drift when robotic parts are left locked. * Fix AOORE in Assembly Loading of Duplicate Mod DLLs causing issues with loading of some mods. In addition, you will be able to give feedback through the launcher once KSP 2 has been released into Early Access. Will serve as a resource for news and updates about KSP & KSP 2 Early Access. * Fix Craft Browser not showing the Hopper in Intermediate Construction tutorial. * Fix Intermediate Construction tutorial. * Fix Alarm Clock input fields ignoring configured custom day/year lengths. Happy launching and remember your parachutes! We have also squashed an Alarm Clock bug that ignored custom day/year lengths.Īs we are dedicating our time and effort to launching KSP2, future patches for KSP will be less prioritized but please continue to let us know about any bugs you encounter. We here at mission control are happy to launch patch 1.12.4 on Wednesday November 2nd, 2022 which addresses the long awaited tutorial bug fixes!
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